Well, as mentioned, it's mostly for weapons and
spells. Let's take Cherry for example. She has the skill
known as "Swordplay". It's that little sword symbol to the far
left of her level. This allows her to be linked with one
weapon. Weapons are like equipment cards, except you need the
swordplay skill to be linked with them and you can only be linked with
1 weapon at a time.
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HOW TO LINK A WEAPON TO YOUR CHARACTER?
As long as you have a character skilled with swordplay, you can give it
any weapon in your sub-deck that you want! Just think of it as
your personal arsenal. So, let's say you don't have enough
offense to beat an opponent's character. Well, all you have to do
is look through your sub-deck for the Heavy Axe and you can get an
instant offense boost + 20! However, it will cost you a card from
your hand when you threaten their character.
Just remember, you can only give your character 1 weapon per turn and
they can only hold 1 weapon at a time. Tired of the weapon you
gave your character? Well, on your following turn you can discard
it and give it a different one! Just be careful not to run
through all of your weapons too fast.
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WHAT DOES THE WITCHCRAFT SKILL DO? The
"Witchcraft" skill is the little star symbol to the far right of a
character's level. If your character has this skill, then it can
cast spells. You cast spells pretty similar to using weapons,
except it has more of a cost. You must first REST your character
to link a spell to it. Take this into consideration when deciding
whether to attack with your character or perform a spell.
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HOW TO LINK A SPELL TO YOUR CHARACTER? Just
like the swordplay skill, as long as you have a character skilled with
witchcraft, you can give it
any spell in your sub-deck that you want! So if I want to cast
the following spell called "Blazing Hands" I have to first, rest a
character I have with the witchcraft skill, then I can cast the
spell! Blazing Hands will add 1 damage to any character which
will lower the stats of that character - 10 / 10. This spell
works best with Mei (pronouced May) because she actually amplifies all
damage cards which will add another damage to that character!! To
learn more about how to make a deck around her, check out the damage
deck profile in the deck workshop.
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DEFENSIVE SPELLS Offensive
spells work like items. They use their ability then go
away. Defensive spells work like counters. They can only be
triggered at a specific time. In order to use a defensive spell
you must first have it linked to your witchcraft character in the
standby position (face-down). That way they don't know what you
have. I should also note that you can play any spell in standby
and use it on a following turn. This is helpful if you want to
perform the spell and attack in the same turn.
The following card is called Caduceus. Don't ask me how to
pronounce that one. Anyway, it says if any amount of damage is
added to a character, remove all damage from it. This is a great
healing spell. So if you expect your opponent might have a
Proximity Mine, Napalm, or Blazing Hands up their sleeve, then this
will surely take them by surprise! Just remember, you must have
it already linked to your character in order to use it.
EVERLASTING SPELLS Not
much to say about these other than that they are like the environments
of spells. They have a continuous ability that keeps working
until discarded or the character dies.
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I CAN PUT CHARACTERS IN MY SUB-DECK?! There
is actually 1 other special card in the game which lets you play a
character right from the sub-deck! It's called Seeds of
Creation. By discarding a card from your hand, you can play an
extra character during your turn and it can be any character that you
decided to put in your sub-deck! You still have to also pay the
MP cost of that character. You can use characters that are
already in you main deck to help get to them faster, or you can put in
supporters like Scarlet, Panacea, or Charcoal Golem which are more
useful in oddball situations.
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